Future announcements will be posted to the forum instead.
- Click here for the link.
Thursday, December 17, 2009
Thursday, December 10, 2009
Weekend Event 12 - 14 Dec 09 (Travel Fair)
This weekend's event:
12 to 14 Dec UTC 0800/SGT 1600 (Server time: 12 Dec 00:00H)
======================================
- Bonus 3 AP/hour regen.
- Travel Fair (Reduced travel cost between ports).
=CLAN RELATED=
12 to 14 Dec UTC 1400/SGT 2200 (Server time: 12 Dec 06:00H)
======================================
- Clan Fort salvage reduced to 5 hours.
- Clan Fortress repairs disabled.
- Damocles salvaged in Tier S (30mins after last clan salvage).
Starting at 12 Dec UTC 1400/SGT 2200 (Server time: 12 Dec 06:00H)
======================================
- ALL fortresses will be brought down before the event start.
- 1 x Clan fortress from each Tier will be auto-salvaged every 10 mins.
- First salvage will have 2 forts up together.
- Salvage timing is randomized.
You can check the timing from this link.
(after clan power recalculation on Friday 00:00H Server Time)
+++++++++++++++++++++
Read more and discuss here.
+++++++++++++++++++++
12 to 14 Dec UTC 0800/SGT 1600 (Server time: 12 Dec 00:00H)
======================================
- Bonus 3 AP/hour regen.
- Travel Fair (Reduced travel cost between ports).
=CLAN RELATED=
12 to 14 Dec UTC 1400/SGT 2200 (Server time: 12 Dec 06:00H)
======================================
- Clan Fort salvage reduced to 5 hours.
- Clan Fortress repairs disabled.
- Damocles salvaged in Tier S (30mins after last clan salvage).
Starting at 12 Dec UTC 1400/SGT 2200 (Server time: 12 Dec 06:00H)
======================================
- ALL fortresses will be brought down before the event start.
- 1 x Clan fortress from each Tier will be auto-salvaged every 10 mins.
- First salvage will have 2 forts up together.
- Salvage timing is randomized.
You can check the timing from this link.
(after clan power recalculation on Friday 00:00H Server Time)
+++++++++++++++++++++
Read more and discuss here.
+++++++++++++++++++++
Tuesday, December 8, 2009
Update: Ships
- 1 New Level 70 ship added (Aeros).
- 2 New Level 160 ships added (Expeditionary Outpost)
- Level 130 ships: Battleship/Dreadnought/Interdictor/Assault Carrier changes. (generally buffed and price increase)
- The new ships will require war medals. (the medals are not removed during purchase)
- War medals are earned through participation in clan wars.
- Discuss here.
- 2 New Level 160 ships added (Expeditionary Outpost)
- Level 130 ships: Battleship/Dreadnought/Interdictor/Assault Carrier changes. (generally buffed and price increase)
- The new ships will require war medals. (the medals are not removed during purchase)
- War medals are earned through participation in clan wars.
- Discuss here.
Thursday, December 3, 2009
Weekend Event 05 - 07 Dec 09 (Increased Encounters)
This weekend's event:
05 to 07 Dec UTC 0800/SGT 1600 (Server time: 05 Dec 00:00H)
======================================
- Bonus 3 AP/hour regen.
- Increased encounter rate in exploration (+30%).
- Chance of encountering buffed NPCs in exploration.
(More HP / Faster speed)
=CLAN RELATED=
05 to 07 Dec UTC 1400/SGT 2200 (Server time: 05 Dec 06:00H)
======================================
- Clan Fort salvage reduced to 5 hours.
- Clan Fortress repairs disabled.
- Damocles salvaged in Tier S (30 mins after last clan salvage).
Starting at 05 Dec UTC 1400/SGT 2200 (Server time: 05 Dec 06:00H)
======================================
- ALL fortresses will be brought down before the event start.
- 1 x Clan fortress from each Tier will be auto-salvaged every 10 mins.
- First salvage will have 2 forts up together.
- Salvage timing is randomized.
You can check the timing from this link.
(after clan power recalculation on Friday 00:00H Server Time)
+++++++++++++++++++++
Read more and discuss here.
+++++++++++++++++++++
05 to 07 Dec UTC 0800/SGT 1600 (Server time: 05 Dec 00:00H)
======================================
- Bonus 3 AP/hour regen.
- Increased encounter rate in exploration (+30%).
- Chance of encountering buffed NPCs in exploration.
(More HP / Faster speed)
=CLAN RELATED=
05 to 07 Dec UTC 1400/SGT 2200 (Server time: 05 Dec 06:00H)
======================================
- Clan Fort salvage reduced to 5 hours.
- Clan Fortress repairs disabled.
- Damocles salvaged in Tier S (30 mins after last clan salvage).
Starting at 05 Dec UTC 1400/SGT 2200 (Server time: 05 Dec 06:00H)
======================================
- ALL fortresses will be brought down before the event start.
- 1 x Clan fortress from each Tier will be auto-salvaged every 10 mins.
- First salvage will have 2 forts up together.
- Salvage timing is randomized.
You can check the timing from this link.
(after clan power recalculation on Friday 00:00H Server Time)
+++++++++++++++++++++
Read more and discuss here.
+++++++++++++++++++++
Wednesday, December 2, 2009
Update: Skills
- Blinding Flare for Mechanic has been changed to Fortify.
- Fortify: Chance to get +15 armor in combat.
- Try to clear your browser cache if the new skill animation is not showing.
- Discuss here.
- Fortify: Chance to get +15 armor in combat.
- Try to clear your browser cache if the new skill animation is not showing.
- Discuss here.
Tuesday, December 1, 2009
Update: BS 2.0
Here are the changes from the system update for Battle Stations 2.0 done on 01 Dec 09
----
Job Classes:
- New beginner class - Sailor.
- New Job progression
- 1st Tier Promotion to Soldiers/Pirates/Mechanics/Scouts
- 2nd Tier Promotion will be added later
- Soldiers are the equivalent of old Commanders
- Mechanics are the equivalent of old Engineers
- Scouts are the equivalent of old Explorers
- Trader class removed. (Existing traders will become scouts)
- Level 10 and below captains moved to Azure Atoll and converted to Sailors.
- Passive class bonuses removed. (e.g. pirates gold bonus, explorer explore bonus, engineer repair/mine bonus)
- Free class resets for all captains.
Auto-ship Salvage:
- All classes gain the old engineer auto-ship salvage ability.
Skills:
- Each class will have a set of unique combat skills.
- Skills will be automatically learned at level 5, 25, 50. (100, 125 for Tier 2 job classes).
- Skills activate randomly in combat.
- Skills must be enabled in the profile page
- Read more about the skills here.
(skills are subject to rebalancing)
Dual Class/Hangar:
- If you reach level 150, you can choose to get the second class.
- Your new class will start from level 1 as a sailor.
- You will get an additional ship hangar space (2 ships) after getting second class.
- You can switch between the 2 classes/ships anytime.
Updated start page for new players:
- Added some comics and an animated tutorial walkthrough.
New Port:
- Laguna Blue
- Beginners port for new captains
- No PvP/Exploration
New Quest System:
- Only for quests in Laguna Blue
- Other ports will be updated later
Class Reset:
- Class reset will delevel a captain by 2 levels instead of 1 (if no free reset available)
New Ship/Items:
- New beginner ship, the Interceptor
- Some new beginner items
- Quest items/Trade goods
- Beginner weapons/parts moved to Laguna Blue shop from Imperial City
Outpost:
- When outpost HP falls below 50%, the outpost HP will be hidden from attackers.
Design
- New hangar page
- New captain page
- New crew page (deckhand and main crew)
- Discuss here.
----
Job Classes:
- New beginner class - Sailor.
- New Job progression
- 1st Tier Promotion to Soldiers/Pirates/Mechanics/Scouts
- 2nd Tier Promotion will be added later
- Soldiers are the equivalent of old Commanders
- Mechanics are the equivalent of old Engineers
- Scouts are the equivalent of old Explorers
- Trader class removed. (Existing traders will become scouts)
- Level 10 and below captains moved to Azure Atoll and converted to Sailors.
- Passive class bonuses removed. (e.g. pirates gold bonus, explorer explore bonus, engineer repair/mine bonus)
- Free class resets for all captains.
Auto-ship Salvage:
- All classes gain the old engineer auto-ship salvage ability.
Skills:
- Each class will have a set of unique combat skills.
- Skills will be automatically learned at level 5, 25, 50. (100, 125 for Tier 2 job classes).
- Skills activate randomly in combat.
- Skills must be enabled in the profile page
- Read more about the skills here.
(skills are subject to rebalancing)
Dual Class/Hangar:
- If you reach level 150, you can choose to get the second class.
- Your new class will start from level 1 as a sailor.
- You will get an additional ship hangar space (2 ships) after getting second class.
- You can switch between the 2 classes/ships anytime.
Updated start page for new players:
- Added some comics and an animated tutorial walkthrough.
New Port:
- Laguna Blue
- Beginners port for new captains
- No PvP/Exploration
New Quest System:
- Only for quests in Laguna Blue
- Other ports will be updated later
Class Reset:
- Class reset will delevel a captain by 2 levels instead of 1 (if no free reset available)
New Ship/Items:
- New beginner ship, the Interceptor
- Some new beginner items
- Quest items/Trade goods
- Beginner weapons/parts moved to Laguna Blue shop from Imperial City
Outpost:
- When outpost HP falls below 50%, the outpost HP will be hidden from attackers.
Design
- New hangar page
- New captain page
- New crew page (deckhand and main crew)
- Discuss here.
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