Future announcements will be posted to the forum instead.
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Showing posts with label update. Show all posts
Showing posts with label update. Show all posts
Thursday, December 17, 2009
Tuesday, December 8, 2009
Update: Ships
- 1 New Level 70 ship added (Aeros).
- 2 New Level 160 ships added (Expeditionary Outpost)
- Level 130 ships: Battleship/Dreadnought/Interdictor/Assault Carrier changes. (generally buffed and price increase)
- The new ships will require war medals. (the medals are not removed during purchase)
- War medals are earned through participation in clan wars.
- Discuss here.
- 2 New Level 160 ships added (Expeditionary Outpost)
- Level 130 ships: Battleship/Dreadnought/Interdictor/Assault Carrier changes. (generally buffed and price increase)
- The new ships will require war medals. (the medals are not removed during purchase)
- War medals are earned through participation in clan wars.
- Discuss here.
Wednesday, December 2, 2009
Update: Skills
- Blinding Flare for Mechanic has been changed to Fortify.
- Fortify: Chance to get +15 armor in combat.
- Try to clear your browser cache if the new skill animation is not showing.
- Discuss here.
- Fortify: Chance to get +15 armor in combat.
- Try to clear your browser cache if the new skill animation is not showing.
- Discuss here.
Tuesday, December 1, 2009
Update: BS 2.0
Here are the changes from the system update for Battle Stations 2.0 done on 01 Dec 09
----
Job Classes:
- New beginner class - Sailor.
- New Job progression
- 1st Tier Promotion to Soldiers/Pirates/Mechanics/Scouts
- 2nd Tier Promotion will be added later
- Soldiers are the equivalent of old Commanders
- Mechanics are the equivalent of old Engineers
- Scouts are the equivalent of old Explorers
- Trader class removed. (Existing traders will become scouts)
- Level 10 and below captains moved to Azure Atoll and converted to Sailors.
- Passive class bonuses removed. (e.g. pirates gold bonus, explorer explore bonus, engineer repair/mine bonus)
- Free class resets for all captains.
Auto-ship Salvage:
- All classes gain the old engineer auto-ship salvage ability.
Skills:
- Each class will have a set of unique combat skills.
- Skills will be automatically learned at level 5, 25, 50. (100, 125 for Tier 2 job classes).
- Skills activate randomly in combat.
- Skills must be enabled in the profile page
- Read more about the skills here.
(skills are subject to rebalancing)
Dual Class/Hangar:
- If you reach level 150, you can choose to get the second class.
- Your new class will start from level 1 as a sailor.
- You will get an additional ship hangar space (2 ships) after getting second class.
- You can switch between the 2 classes/ships anytime.
Updated start page for new players:
- Added some comics and an animated tutorial walkthrough.
New Port:
- Laguna Blue
- Beginners port for new captains
- No PvP/Exploration
New Quest System:
- Only for quests in Laguna Blue
- Other ports will be updated later
Class Reset:
- Class reset will delevel a captain by 2 levels instead of 1 (if no free reset available)
New Ship/Items:
- New beginner ship, the Interceptor
- Some new beginner items
- Quest items/Trade goods
- Beginner weapons/parts moved to Laguna Blue shop from Imperial City
Outpost:
- When outpost HP falls below 50%, the outpost HP will be hidden from attackers.
Design
- New hangar page
- New captain page
- New crew page (deckhand and main crew)
- Discuss here.
----
Job Classes:
- New beginner class - Sailor.
- New Job progression
- 1st Tier Promotion to Soldiers/Pirates/Mechanics/Scouts
- 2nd Tier Promotion will be added later
- Soldiers are the equivalent of old Commanders
- Mechanics are the equivalent of old Engineers
- Scouts are the equivalent of old Explorers
- Trader class removed. (Existing traders will become scouts)
- Level 10 and below captains moved to Azure Atoll and converted to Sailors.
- Passive class bonuses removed. (e.g. pirates gold bonus, explorer explore bonus, engineer repair/mine bonus)
- Free class resets for all captains.
Auto-ship Salvage:
- All classes gain the old engineer auto-ship salvage ability.
Skills:
- Each class will have a set of unique combat skills.
- Skills will be automatically learned at level 5, 25, 50. (100, 125 for Tier 2 job classes).
- Skills activate randomly in combat.
- Skills must be enabled in the profile page
- Read more about the skills here.
(skills are subject to rebalancing)
Dual Class/Hangar:
- If you reach level 150, you can choose to get the second class.
- Your new class will start from level 1 as a sailor.
- You will get an additional ship hangar space (2 ships) after getting second class.
- You can switch between the 2 classes/ships anytime.
Updated start page for new players:
- Added some comics and an animated tutorial walkthrough.
New Port:
- Laguna Blue
- Beginners port for new captains
- No PvP/Exploration
New Quest System:
- Only for quests in Laguna Blue
- Other ports will be updated later
Class Reset:
- Class reset will delevel a captain by 2 levels instead of 1 (if no free reset available)
New Ship/Items:
- New beginner ship, the Interceptor
- Some new beginner items
- Quest items/Trade goods
- Beginner weapons/parts moved to Laguna Blue shop from Imperial City
Outpost:
- When outpost HP falls below 50%, the outpost HP will be hidden from attackers.
Design
- New hangar page
- New captain page
- New crew page (deckhand and main crew)
- Discuss here.
Sunday, October 18, 2009
Update: Multiple Stats/Class Resets
- You can now have more than 1 unused stats/class resets stored in your account.
- Read more here.
- Read more here.
Sunday, October 11, 2009
Update: Clan Management
- Clan masters and admirals can now access the Clan "Inner Sanctum".
- They can edit the clan information from there.
- Read more here.
- They can edit the clan information from there.
- Read more here.
Friday, October 9, 2009
Update: +1 AP Regen
Thursday, October 8, 2009
Saturday, October 3, 2009
Update: Damage Reduction
- Damage Reduction nerfed slightly.
- A free stats reset item will be added to each ocho account.
- Read more here.
- A free stats reset item will be added to each ocho account.
- Read more here.
Monday, September 28, 2009
Update: No Advertisements
- If you have a linked Ocho-Online account. You will no longer see the advertisements at the bottom of the pages.
- Read more here.
- Read more here.
Wednesday, September 16, 2009
Update: Clan Creation
- You can now create a clan with no delays.
To create a clan,
- You must not be in a clan.
- You must be level 50 and above.
- You need to pay 2 million gold fee.
- You will become the founding clan master.
- Read more here.
To create a clan,
- You must not be in a clan.
- You must be level 50 and above.
- You need to pay 2 million gold fee.
- You will become the founding clan master.
- Read more here.
Friday, September 11, 2009
Update: Medals and War Participation
- War medals awarded for daily participation in clan war.
- Will be required to purchase some upcoming items.
- You can only earn a maximum of 1 medal a day.
- Defenders who meets an attacker will get the medal.
- Attackers must reach the fort to get the medal.
- Read more here.
- Will be required to purchase some upcoming items.
- You can only earn a maximum of 1 medal a day.
- Defenders who meets an attacker will get the medal.
- Attackers must reach the fort to get the medal.
- Read more here.
Thursday, September 3, 2009
Update: Clans
- Tier D removed at today's power calculation
- During next Friday (11 Sep 09), the following will be applied:
-- Clans with less than 50 members will become a Pacifist Clan and cannot take part in clan wars.
-- Pacifist clans can only return to war by getting 50 or more members and await the next power calculation.
-- Clans with less than 30 members will be auto-deleted.
- Read more here.
- During next Friday (11 Sep 09), the following will be applied:
-- Clans with less than 50 members will become a Pacifist Clan and cannot take part in clan wars.
-- Pacifist clans can only return to war by getting 50 or more members and await the next power calculation.
-- Clans with less than 30 members will be auto-deleted.
- Read more here.
Monday, August 31, 2009
Update: Clan Membership and Pacification
- Clan membership size is capped at 500 members.
- Only 50% of clan members can be pacified.
- Read more here.
- Only 50% of clan members can be pacified.
- Read more here.
Wednesday, August 26, 2009
Update: Clan Membership and Pacification
Tuesday, August 25, 2009
Update: Clan Warpoints
- Max Warpoints earned from sinking a fort is now capped at 1,000 per sink.
- Min warpoints of 10 remains.
- Discuss here.
- Min warpoints of 10 remains.
- Discuss here.
Friday, July 24, 2009
Wednesday, July 15, 2009
Wednesday, July 8, 2009
Update: Exploration
- Treasure chests now explorable.
- Buffed chance to find ore and plasma rocks.
- Open your treasure chests from the AP bank.
- Discuss here.
- Buffed chance to find ore and plasma rocks.
- Open your treasure chests from the AP bank.
- Discuss here.
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